Console revenues remain stable as the segment moves toward digital and continuous monetization. This growth is mainly driven by the mobile segment. North America is the second largest region with estimated revenues of $25.4 billion in 2016, a YoY growth rate of 4.1%. China will remain the largest games market for the foreseeable future, growing to $28.9 billion by 2019. However, the mobile segment in China is growing even faster than estimated and will reach $10.0 billion this year, up 41% from $7.1 billion in 2015.
#Best games of 2016 pc Pc#
China’s PC market is showing signs of slowing growth, with a 4% increase compared to the previous 16% as the success of “core” mobile titles is starting to cannibalize PC game spending. China alone accounts for half of APAC’s revenues, reaching $24.4 billion this year to cement its place as the largest games market in the world, ahead of the US’s anticipated market size of $23.5 billion. This growth represents a 10.7% YoY increase. The latest revenue and gamer estimates by segment on a global, regional and country level can now be analyzed in Newzoo’s Games Market Dashboard.ĪPAC Accounts for 47% of the Global Market China Mobile Revenues hit $10 BillionĪPAC territories will generate $46.6 billion this year, or 47% of total global game revenues.
#Best games of 2016 pc update#
The Q2 2016 Update of Newzoo’s Global Games Market Premium service was made available to its clients this week. You can find the below data and more in our Free Global Games Market 2016 Report. Newzoo expects the global market to grow at a CAGR of +6.6% toward 2019, eventually reaching $118.6 billion with mobile gaming at $52.5 billion. China alone accounts for one-quarter of all global game revenues. APAC continues to dominate worldwide, accounting for 47% of the market. For the first time, mobile gaming will take a larger share than PC with $36.9 billion, up 21.3% globally. It shows that gamers worldwide will generate a total of $99.6 billion in revenues in 2016, up 8.5% compared to 2015. Today, Newzoo released the latest quarterly update of its Global Games Market Report.
You can find the April 2017 version here.
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